Rooms

End-to-End IOS Mobile App

 

What is Rooms?

Rooms is a mobile app created to provide quality information and education as well as community for those looking into psilocybin as a therapeutic option for mental health support and care.


 

Overview

  • The Why

    With psilocybin use to support mental health and self care on the rise, with the legalization popping up in some states, users are having a hard time finding good and reliable resources of information.

  • Research Goals

    To find if there is a market to support users in finding more information, education, support with the topic of Psilocybin treatment.

    What user experiences are with mobile apps in general, tracking apps, and how this product could make the users life easier.

  • My Role

    Solo Product Designer

    UX Design

    UI Design

    Interaction Design

    UX Research

    Usability Testing

 
 

Research Findings

  • Demographics

    12 out of 13 users surveyed are female identifying

    Between the ages of 21-41

    69% Have struggled with mental health concerns

    69% have thought about Microdosing as a way to support their mental health

  • Competition

    Competitive Analysis shows:

    There is only one other user centered microdosing app. However it’s more broad where as Rooms is the first Psilocybin tracking app out there currently.

    Including Rooms, there are now 4 microdosing apps. Of those only two are user centered and only one is strictly for Psilocybin.

  • User Research

    Every user interviewed uses a tracking app of some sort.

    Goals are to keep a detailed list of user habits over a period of time

    To be notified to take action

    Users will be persuaded not to continue with an app if:

    1) Faulty/Technical issues

    2) Too many tasks

    3) Isn’t intuitive

    4) And especially if features are hidden behind a paywall.

 

Organizing content through wireframing

Designing an end-to-end mobile app required attention to wireframing, user flows, site maps, and task flows to ensure a pleasant user experience.

Telling the users story through low fidelity prototypes

User testing from the beginning to tell the users story efficiently.

UX Principles

  • Accesibility

    Creating the most accessible content possible, and distributing it efficiently.

  • Usability

    Users should find it easy to accomplish their goals.

  • Relevance

    Users are coming to this app with a purpose.

Visual Design System

 

After several wireframe iterations focusing on feedback from usability testing and affinity map creation the final iterations were in place to present the final product.

 

Rooms Visual Identity

Vibrant. Clear. Stunning.