Rooms
End-to-End IOS Mobile App
What is Rooms?
Rooms is a mobile app created to provide quality information and education as well as community for those looking into psilocybin as a therapeutic option for mental health support and care.
Overview
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The Why
With psilocybin use to support mental health and self care on the rise, with the legalization popping up in some states, users are having a hard time finding good and reliable resources of information.
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Research Goals
To find if there is a market to support users in finding more information, education, support with the topic of Psilocybin treatment.
What user experiences are with mobile apps in general, tracking apps, and how this product could make the users life easier.
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My Role
Solo Product Designer
UX Design
UI Design
Interaction Design
UX Research
Usability Testing
Research Findings
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Demographics
12 out of 13 users surveyed are female identifying
Between the ages of 21-41
69% Have struggled with mental health concerns
69% have thought about Microdosing as a way to support their mental health
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Competition
Competitive Analysis shows:
There is only one other user centered microdosing app. However it’s more broad where as Rooms is the first Psilocybin tracking app out there currently.
Including Rooms, there are now 4 microdosing apps. Of those only two are user centered and only one is strictly for Psilocybin.
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User Research
Every user interviewed uses a tracking app of some sort.
Goals are to keep a detailed list of user habits over a period of time
To be notified to take action
Users will be persuaded not to continue with an app if:
1) Faulty/Technical issues
2) Too many tasks
3) Isn’t intuitive
4) And especially if features are hidden behind a paywall.
Organizing content through wireframing
Designing an end-to-end mobile app required attention to wireframing, user flows, site maps, and task flows to ensure a pleasant user experience.
Telling the users story through low fidelity prototypes
User testing from the beginning to tell the users story efficiently.
UX Principles
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Accesibility
Creating the most accessible content possible, and distributing it efficiently.
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Usability
Users should find it easy to accomplish their goals.
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Relevance
Users are coming to this app with a purpose.
Visual Design System
After several wireframe iterations focusing on feedback from usability testing and affinity map creation the final iterations were in place to present the final product.
Rooms Visual Identity
Vibrant. Clear. Stunning.